Star Trek: Voyage to Adventure Read online

Page 3


  From page 4.

  You listen to the messages, but all they seem to be is squeaks, beeps, and whistles.

  Then, after hours of listening to the noise, you clearly hear a voice say, “You who can hear this message, please respond. We are the Takoi. We need your help, whoever you are. We are the Takoi, and we are dying…. “

  You throw a switch so that everyone on the Bridge can hear the voice—but nothing can be heard on the speaker but squeaks and whistles!

  Captain Kirk says, “What’s the matter, Ensign?”

  The Captain listens to your explanation. He says, “What do you think, Mr. Spock?”

  Spock says, “Many races are capable of sending their thoughts through space, Captain. Perhaps the radio signals were only to make us listen.”

  Kirk nods and turns to the Helmsman. “Mr. Sulu, set course for the Takoi planet, Warp Factor Six.”

  “Aye, Captain,” Sulu says, and the stars on the display turn to rainbows as the ship enters warp drive.

  Turn to page 57.

  44

  From page 73.

  The panel closes off the corridor. You are alone.

  Hearing a growling noise behind you, you turn around. In front of you is a creature so large it fills the whole tunnel. The monster has huge, fiery orange eyes, and a mouth with fangs as long as your arm. It drools a liquid that burns the rock floor. You think it looks hungry.

  Go to page 45.

  45

  From page 44.

  If you want to fire at the creature with your phaser, go to page 67.

  If you stand still and wait to see what the creature does, turn to page 72.

  46

  From page 69.

  The beautiful Takoi says, “We are an old race, and our knowledge is very great, but we cannot save ourselves from the disease that is killing us now. Can you help us?”

  Dr. McCoy says sadly, “There is nothing I can do. Our computers have no information on your bodies. Perhaps if you had some kind of medical library, I could do more.”

  The Takoi touches her collar. “Whoever wears this may study all of our knowledge. But there is much that we have not used for so long, we have forgotten what it means.”

  Then the Takoi looks at you. “You are the one who heard our call,” she says and takes off the collar. “Will you wear this?”

  McCoy says to you, “Our brain patterns are certainly different. I don’t know how it might affect you.”

  Captain Kirk says, “I can’t order you to risk your life.”

  If you agree to put on the collar anyway, turn to page 81.

  If you decide not to wear the collar, go to page 70.

  47

  From page 57.

  You, Captain Kirk, and Dr. McCoy beam down from the ship into a tunnel, somewhere under the surface of the Takoi planet. The walls are of stone, carved with strange symbols and very worn with age. Ahead of you lie two corridors.

  Captain Kirk says, “Can you get any life readings, Bones?”

  The Doctor points his tricorder down each tunnel. “I can’t get a strong signal through all this rock, Jim.”

  Kirk says, “What do you think, Ensign?”

  If you want to take the left-hand tunnel, go to page 73.

  If you favor the right-hand path, turn to page 51.

  48

  From page 50.

  You sit down at the Weapons console. Controls light up in front of you: You have phasers, which shoot narrow beams of energy, and photon torpedoes, which explode in huge fireballs.

  “Warp Six to the planet, Mr. Sulu,” Captain Kirk says. “All hands to battle stations.”

  The Red Alert sounds. On the display screen, the stars rush past as the ship accelerates to warp speed. Soon the planet appears on sensors.

  “Cut warp drive,” orders the Captain. “Go to impulse power. Let’s sneak up on them.”

  The front screen shows a Klingon battle cruiser in orbit around the planet.

  “Sensors show most of the crew are on the planet’s surface,” Mr. Spock says. “They have not detected us.”

  “Give them a warning shot, Ensign,” the Captain tells you.

  If you fire phasers, turn to page 87.

  If you fire a photon torpedo, turn to page 54.

  49

  From page 86.

  You put up your hands, and the Security men take you and the unconscious Mr. Spock to cells in the ship’s brig. An invisible force field locks you in.

  You try to explain what has happened, but the guards do not seem to believe you: Your uniforms and equipment are different from theirs. When you say that the Vulcan with you is Science Officer Spock, one of them laughs. “That’s impossible. Science Officer Spock is on this ship. I saw him this morning.”

  Soon you are left alone in your cell. You cannot see or hear Mr. Spock.

  At the Academy, you had a class in escaping from enemy ships. Now you try to remember what they taught you.

  If you intend to escape, turn to page 88.

  If you would rather wait, turn to page 111.

  50

  From page 4.

  You begin plugging tapes into the translating computer. After more than an hour, the computer screen reads:

  DOES NOT MATCH KNOWN LANGUAGE PATTERNS APPEARS TO BE A CODE

  You switch the computer program from TRANSLATE to DECODE, and call Lieutenant Uhura. In minutes the screen shows:

  MESSAGE IS IN: KLINGON MILITARY CODE 7 MESSAGE READS:

  Have found large dilithium crystal mines. Require support ships. Planet is within Federation space—secrecy required.

  Uhura shows the message to Captain Kirk. “So it’s Klingon claim-jumpers, is it?” Kirk says. “I think we can give them a surprise. Ensign, choose a battle station.”

  If you would like to sit at the Weapons console, turn to page 48.

  If you prefer to take the Helm and steer the Enterprise, go to page 77.

  51

  From page 47.

  You follow the stone corridors deep into the planet. You come to a circular room with walls of carved green glass. Dr. McCoy uses his tricorder’s sensor, while Captain Kirk runs his fingers over the carvings.

  You hear a screaming sound, so loud it makes your head ache. Captain Kirk leans against the wall, holding his ears. “What is it, Bones?” he shouts.

  “I don’t know,” says McCoy, adjusting his tricorder, “but it’s not sound waves—” Then the Doctor falls to the floor.

  Captain Kirk looks at you, but he too loses consciousness. The noise fades away.

  You can hear the Takoi voice in your mind. “The humans have fallen to our mental attack,” it says. “Now we will take their starship and leave this dying planet.”

  You realize that the same ability that let you hear the Takoi message has protected you against their attack.

  Slowly, the glass walls begin to open.

  If you pretend to be knocked out by the attack, and surprise the Takoi, go to page 58.

  If you decide to call the Enterprise to beam you all up, go to page 68.

  52

  From page 66.

  “Surrender at once!” you order the Klingon crew, and your translating machine repeats it in Klingonese. One of the Klingon officers shouts something back at you.

  “We do not surrender, human,” says the translator, as the Klingon aims and fires his disruptor at you.

  I should have remembered that, you think, and hope that the Security squad can win the fight without you and beam you back to sick bay.

  The End

  53

  From page 63.

  “Cover me!” you shout to your team, as you run to the control panel. On a small screen, yellow Klingon characters are flashing; you know enough Klingonese to see that they are numbers, counting down. The Klingon officer has set the ship’s computer to self-destruct!

  There is no time to figure out the controls. You point your phaser at the panel and blast it. The countdown stops. The battle is over.
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  You open your communicator. “Klingon vessel secured, Captain.”

  “Very well done, Lieutenant,” Captain Kirk says.

  “But,” you say, “I’m only an Ensign.”

  “Not any more,” says Kirk. “I think capturing a Klingon vessel is reason enough for a field promotion. Prepare to beam back to the Enterprise and sew on your stripes.”

  “Aye, sir!” you say.

  The End

  54

  From page 27.

  You arm and fire a photon torpedo. A burst of energy spreads across the screen.

  “Torpedo exploded short of the target,” Mr. Sulu says, as the Klingon ship swings out of orbit.

  “Looks like we’ve got a fight,” says the Captain. Then the Enterprise shakes. Lights flicker.

  “Disruptor bolts,” says Spock. “Our shields are damaged, but holding.”

  “Fire at will, Ensign,” the Captain tells you, as another Klingon shot crashes against the Enterprise’s defense shields. Mr. Sulu is thrown from his seat. “I said fire, Ensign,” says Kirk.

  You cannot see the Klingon ship on your target display.

  If you fire a photon torpedo, proceed to page 27.

  If you fire phasers, turn to page 56.

  55

  From page 20.

  “You are the only one who knows I am a Klingon,” says the spy. “I can’t let you tell anyone else, of course.” He points his disruptor at you.

  You swing your electronic sweeper at Grogan‘s hand. The gun is knocked across the room, You jump on Grogan and fall to the floor, struggling. Suddenly, Grogan yells. You see that the robot “mouse” is holding the spy’s ear with its steel claws. A bright metal antenna pops out: Grogan has a radio hidden behind his ear, and the robot is trying to steal it.

  You pick up Grogan’s gun and call Security. “Come to Engineering at once,” you say, looking at the Klingon, the“mouse,” and the electronic sweeper. “There’s some cleaning up for you to do here.”

  The End

  56

  From page 54.

  You squeeze the phaser trigger. Energy streaks across space. You know without checking the computer that the shot missed by a long way.

  The Klingons do not miss. The Bridge lights dim to emergency level.

  “Shields collapsing,” says Mr. Spock.

  “Mr. Sulu,” says Captain Kirk, “are you all right?”

  Sulu climbs back into his seat. “Yes, Captain.”

  “Then get us out of here. Warp Factor Eight.”

  The stars streak by. You are pressed back into your seat.

  “We’ll be back,” you hear the Captain saying. “And next time it’ll be different.”

  The End

  57

  From page 43.

  Soon the Enterprise is in orbit above the planet that has been sending the mysterious signals. On the viewing screens, you can see huge storms sweeping over the planet’s surface, and great empty cities, crumbling away to dust.

  “There is only one life reading, Captain,” Mr. Spock says from the Sciences computer. “Sensors show a group of life forms below the mined city on the screen, at a depth of eighteen hundred meters.”

  “Inside the planet?” says Captain Kirk.

  “Yes, Captain.”

  “Can we beam down there?”

  Spock says, “Sensors and transporters will work poorly, but I will do what I can.”

  The Captain stands up. “Get us as close as you can, Spock. Tell Dr. McCoy to meet me in the Transporter room.” Kirk looks at you. “You’re our expert on communicating with the Takoi, Ensign. Get your gear and come with me.”

  Go to page 47.

  58

  From page 51.

  You drop to the floor as the glass wall opens. The Takoi enter. Through half-closed eyes you can see that they wear blue robes and have shining, golden eyes.

  They carry you, Dr. McCoy, and the Captain into a large chamber. You are put on three stone tables.

  In your mind, you hear the Takoi voice saying, “Now you will obey the Takoi. You will take us to your ship. You will obey…”

  If you decide to grab your phaser pistol and shoot your way out of this, turn to page 71.

  If you would rather use your thoughts to resist the Takoi’s orders, turn to page 107.

  59

  From page 108.

  You take a few steps in the darkness. Suddenly, a metal panel gives you a small electric shock, and you stumble away and into a glass wall. It shatters, and liquid helium pours out.

  You do not even have time to feel cold….

  The End

  60

  From page 107.

  You change your phaser’s beam setting from STUN to DISINTEGRATE, and aim at the stone ceiling. The carved surface heats until it glows. Bits of stone explode and shower down. Cracks start to run from one side of the ceiling to the other.

  The Takoi look up. Some of them run, as stones begin to fall all around them. Others turn their mental power on the crumbling ceiling, trying to stop the spreading cracks.

  The noise of the mind attack stops. “Please stop,” you hear the mental voice say. “We did not mean to harm you. We only wished to escape this planet.”

  Captain Kirk says, “All you had to do was ask. There was enough room on our ship for all of you. But now…” He points at the tunnels, where many Takoi were trapped by falling rocks.

  The Takoi still in the room bow their heads sadly.

  “Ensign,” the Captain says to you, “I’m glad we had you along. Now, call Mr. Scott and tell him we have some guests beaming aboard.”

  The End

  61

  From page 82.

  You push the control lever forward. Around you, the crystal panels flash with light. You feel weightless for a moment; then the light stops. Nothing has happened, you think.

  Then you see that your uniform has changed. Stuck into your belt is a long knife.

  You open the door. In the corridor, Mr. Spock is walking in the middle of four Security crewmen. Spock’s hands are tied, and the Security crew are pointing knives and phaser guns at him. All of them wear uniforms like yours.

  One of the guards spots you. “Ensign!” he snaps. “Help us take this prisoner to the brig, He’s a Vulcan, and they’re dangerous.”

  If you go with the guards, and wait for a chance to help Mr. Spock later, turn to page 95.

  If you attack the guards right now, turn to page 98.

  62

  From page 77.

  You know that if the Klingons stay on the Enterprise’s tail, you do not have a chance of winning the battle. You grip the controls and push the impulse engines until you can hear them pulsing through your chair.

  The huge Enterprise begins to swing around and up, breaking free of the planet’s gravity.

  “The engines are overloaded, Captain,” you hear Mr. Scott say. “They canna stand it!”

  “Make sure they do, Scotty,” Captain Kirk replies. “Keep it going, Ensign—show ’em some three-dimensional thinking!”

  On the forward view, the stars sweep by crazily. Then the Klingon cruiser appears—“upside down,” but right in your sights.

  “Phasers locked on target, Captain,” Mr. Chekov calls out.

  “You may fire.”

  Blue fire blasts the enemy warship. Then it turns—almost as fast as you turned the Enterprise—and speeds away.

  “Shall we chase them, Captain?” you ask.

  “I think they’ve had enough, Helmsman,” Kirk says. “Put us in a standard orbit. And, Ensign … I think you can keep the Helmsman’s chair for the rest of this cruise.”

  The End

  63

  From page 66.

  Knowing that Klingons never surrender, you and your team jump to the attack, shooting to stun.

  The Klingons light furiously, but each for himself. The Security squad works as a team, and soon gets the advantage. You are hit by a few stray shots, but your armor protects you.
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  Suddenly, one Klingon officer does something at a control panel, turns, and runs out through a hidden door.

  If you follow him, turn to page 76.

  If you examine the controls the Klingon reset, turn to page 53.

  64

  From page 73.

  As the panel falls, you dive to the floor and roll toward the two officers. Your uniform jacket snags on the stone floor, pinning you beneath the swiftly dropping panel. You can see Captain Kirk, reaching for your hand to pull you to safety.

  But he is too late.

  The End

  65

  From page 72.

  You see an opening just to the left. Quickly you turn and run for the doorway.

  You run hard into a stone wall. The doorway was an illusion!

  “You see that we control these passageways,” the Takoi says, in a friendly voice. “Come with us now. You will meet your friends, and you will be safe.”

  You have no choice.

  Go to page 74.

  66

  From page 87.

  You and a team of Security crewmen are fitted with armored jackets and phaser pistols. You step onto the transporter platform, and dissolve into shafts of light.

  You appear on the bridge of the Klingon ship. The air is very warm, The Klingons appear to be taken by surprise, but they are reaching for their weapons.

  If you demand that the Klingons surrender, turn to page 52.

  If you begin the attack, turn to page 63.

  67